Dungeons are now multiple levels deep. And there are treasures. And monsters are now different from each other.. And dungeons are absolutely filled with them!
I have to admit that I’m starting to enjoy playing the game myself even if there are only 3 different monsters and not much to do except try to survive and pick up some treasures.
The gameplay mostly consists of frantic running from hordes of monsters and trying to pick up some gear that helps you survive a bit longer. I kind of like the realtime aspect of the game even thought at the long run I have to balance the speed of monsters vs players as now the players are far too fast compared to monsters. I think some kind of exhaustion meter will solve the problem of being able to run too long too fast and it will also lead to some really interesting gameplay strategies.
I haven’t tested playing with multiple real players (human players that is) yet – for the game all the players are just actors that *can* kill each other if they want to and I’m not sure how well the current speed (max speed is 5 moves per second) will work on PvP, I think it’s far too fast even though attacking always takes one second (you can’t move while attacking) so you can’t just run around and hit and try to dodge all the attacks from other players. I haven’t yet decided how the game will handle the PvP aspect and will it even be allowed (I think PvP will be allowed but at quite limited level unless you want to be thrown to prison or be decapitated by the authorities).
What feels great is that the game starts to feel like a real roguelike. And as with real roguelikes, you die often and want to hit replay and start over again.