Author Archives: mikkom

Back in development..

So I took a little pause on developing this game but now the game is back in development. I have several interesting new things running on local server, I’ll write a new post after I finish them. I decided to remove the procedural forest. It just didn’t look as good as it should have looked […]

Procedural forest generation

I just couldn’t help myself. I wanted to create procedural forests to see how easy it would be and what would they look like. This is initial result and I’m pretty happy with the result – it’s far from perfect but this is just with one type of tree so when some variation is added, […]

Fighting and death!

Fighting is now implemented. Unsurprisingly this also means that the players and monsters can now die. Simple loot is also implemented so if someone dies (player at this point as npcs don’t yet pick up items or use them), his items will be dropped to the location where he died. This also happens if someone […]

Stats!

I have been real busy today and stats are now also added. The fighting system will be inspired by Crawl (as you can guess from the weapon stats). Character stats are shown on the left top corner of the screen. Next on the list: fighting. Public game server is now also updated to latest development […]

Loot!

First loot is now added to the development version (the public server is not yet updated). Here are couple of testing screenshots from a friendly local village.    

Updated interface

I did a small revamp for game interface. The visited map is now shown on player view as well and small map can be toggled on and off. The view is now size of full screen. Screenshots for comparing the old and new interface below